The Last Threshold (Neverwinter #4) - Page 20/72

For too long, the night in Port Llast had belonged to the sea devils, but all who knew the dark elves understood differently. In Port Llast now, the night belonged to the drow, and more importantly, to his willing followers.

“Winning the battles is just the first step,” Drizzt explained to the townsfolk at one gathering of all three hundred. “Winning and holding ground will be more difficult.”

“Beyond the wall, near impossible,” one voice came back at him.

“Then move the wall,” Artemis Entreri offered.

Drizzt looked the assassin over carefully. Little had changed in their relationship in the passing tendays. Entreri remained dour and cynical and ready to criticize anything and everything Drizzt tried to do here. Despite that outward hard armor, though, the man’s actions spoke louder. He hadn’t left Port Llast for a more accommodating city, though Neverwinter was an easy ride away on his nightmare mount, and he went out to fight without hesitation, if not without complaint. Perhaps Artemis Entreri was actually coming to enjoy this new role he had found.

But he was also constantly nagging Drizzt about retrieving his dagger, and Entreri held that practical gain up as the sole reason for his compliance. Whether Drizzt believed that or not, whether there was some other reason for Entreri’s assistance that went beyond any tangible gain, seemed irrelevant, in fact, since the road to Luskan and a man named Beniago had been promised, and in the near future.

By the second month, the second wall was well under construction. They started along the cliffs in the north, building out almost halfway from the current wall to the sea. At first the task perplexed them: How might they build a wall and leave it to the sea devils when they retreated back behind the first each night?

Ambergris provided the answer, by designing a portable wall section that could be angled out from the first wall to the end of the unfinished second wall each night. And so, as the stonecutters and masons worked on the second wall, another crew created access doors along the corresponding sections of the first wall behind it, and a third crew finished the box by securing the portable wall Ambergris had designed from the first to the new end of the second wall.

The unfinished second wall was manned by guards each night, with easy support coming from the town proper if necessary, and easy retreat routes available to them.

That second wall stretched more than halfway across the north-south breadth of the city by the time the sea devils mounted a coordinated assault against it.

But Drizzt Do’Urden was out among the sahuagin that night, though they didn’t know it, and the warning got back to the townsfolk in plenty of time, so when the sea devils came on, they were met by the whole of the Port Llast garrison, standing shoulder to shoulder.

A hundred torches flew out from the wall, lighting the night, and half a dozen priests and a like number of wizards, all coordinated by Ambergris, turned that darkness into daylight with a barrage of magical illumination.

Armed with rocks and javelins, spears and bows, the militia’s heavy volleys drove the sea devils back.

At the same time, a sizable force led by Entreri, Dahlia, and Afafrenfere, slipped down along the southern reaches of the city and swung back in at the flank of the marauders. Their coordination shattered by the barrage of missiles from the wall, the minions of Umberlee were caught unprepared, and the early phases of the battle became wholly one-sided, with the townsfolk slaughtering sea devils by the dozen.

Drizzt watched the battle unfolding from a rooftop several blocks away. At first it seemed a sure rout. Sahuagin seemed more interested in getting away than anything else.

But then they unexpectedly regrouped, and went back in at Entreri’s force, seeming eager for a pitched battle.

Drizzt grimaced at the thought. The folk of Port Llast could ill afford any substantial losses here. The drow moved from roof to roof, trying to find the source of this renewed coordination. He kept Taulmaril in hand, but did not join in, unwilling to surrender his scouting position for the sake of a few kills.

He moved down toward the sea, very aware of the fact that he was beyond any hope of reinforcement should he be discovered.

But it was night, the time of the drow.

At last he came upon the source of sahuagin determination, a sea devil of extraordinary size standing on the docks and calling out orders—both to runners moving back and forth between the docks and the lead forces and to other sea devils, calling them from the sea to join in.

Drizzt crouched low and softly called to Guenhwyvar, and the panther soon appeared. Drizzt started to recite her duties, but he paused and couldn’t help but forget the events around him for a few moments. Guen appeared haggard, her breathing shallow and uneven. Her muscled flanks hung low, her fur had lost its luster.

Would that Drizzt could have taken her to a lighted room to better inspect her then!

But he could not, he told himself. The sooner he completed his task, the sooner he could send Guen home for some much-needed rest. He bade the panther to stay by him and stand as his guardian. And his focus again became absolute, by necessity. He moved to another roof, and saw a better vantage point on yet another roof ahead. To get there, though, required him to leap far out, and crossing over a narrow street teeming with sea devils as he did.

It would be a difficult jump, and an almost impossible one without being noted.

Drizzt reached into his heritage, to the sensations of the deep Underdark that still vibrated within his drow form. He summoned a globe of magical darkness that hovered above that street, covering most of the open area through which he must leap.

But how difficult that jump now appeared! He would have to spring into blackness and cross over the street to the farther roof and somehow touch down safely.

He relayed his plan to Guenhwyvar. The sound of heavy fighting behind him, back up by the wall, reminded him that every heartbeat of delay might mean another villager cut down.

Off he ran, to the edge of the roof, where he sprang up and into the magical darkness, flying as far as he could. Logically, he knew that he could make this leap, but jumping blind as he was had his heart thumping with excitement and fear.

He came out of the globe just as he touched down, and without seeing the roof before connecting with it, he landed awkwardly, and it was all he could do not to cry out as he fell into a roll to absorb the shock of the landing. Guenhwyvar came out beside him and above him, easily soaring through the globe and with enough flight left from her powerful leap to give her time to gracefully and silently touch down.

Drizzt collected his thoughts and shook off his minor bruises and scrapes, rushing to the northwest corner of the wall, the closest point to the sahuagin leader.

The creature continued its commands, oblivious to the assassin perched barely twenty strides away.

Drizzt leveled his bow and held his breath to keep his hands perfectly steady. He glanced at Guen and winked, a signal to her that they would soon be in for some excitement. Again, he drew a bead.

Off flew the first lightning arrow, blasting into the sahuagin’s scaly torso. Off flew the second, blowing a second hole right beside the first, and off flew the third, taking the creature right in the face. It curled and coiled, its serpentine body winding down to the cobblestones.

Drizzt sprinted back to the center of the roof, then to the southern edge, where he dropped down to the street just ahead of a volley of sea devil javelins. He and Guenhwyvar continued to move, but toward the sea, away from those sea devils now giving chase. The few they encountered met the fire of Taulmaril and the leaping attacks of Guenhwyvar, and the thunderous retorts of arrows, the calls and cries of sea devils and the roars of Guenhwyvar were complimented by a single whistle, blown through a unicorn head pendant.

Moments later, Drizzt, upon Andahar, charged out to the south and cut back to the east, galloping along the cobblestoned streets, a mob of sea devils giving chase.

“Be gone, Guen!” Drizzt ordered, and he put his head down low against Andahar’s strong neck, trusting good fortune and speed to keep the flying javelins from finding him.

The first ally he came upon in his flight was Dahlia herself, poised behind the corner of a building. Across from her crouched Afafrenfere, and behind both stood lines of townsfolk.

The sea devils continued to give chase, continued to focus on their elusive drow prey, and so they were surprised indeed when the waiting forces fell over them.

So began the true battle of that dark night, the pitched battle for the center of Port Llast. It was over in short order, though to all involved, those horrible moments passed all too slowly, to be sure.

The voice of the leader of the sahuagin battle group had been silenced and their reinforcements fell thin. And the whole of the citizenry of Port Llast were out to meet them.

Victory.

A tenday later, the second wall was complete, stretching across the city, and Port Llast had reclaimed double the land of its previous haven. Though their losses had been minor in that vicious battle, and indeed, through the work of Ambergris and the other priests, less than a handful of citizens had been killed, and though scores of sahuagin bodies lined the streets, this expansion brought with it a new dilemma.

“We will be stretched more thinly now, with more land to defend,” Dorwyllan said at the gathering of the town’s leaders immediately following the wall’s completion.

“The winter will help,” another offered. “The corners of the harbor are icing over.”

“The sea devils will seek deeper water in the cold,” said a third.

A few months’ respite, possibly,” Dorwyllan said. “But they will come on relentlessly in the spring. We haven’t the bodies to hold this farther wall against that assault, I fear.”

But to this, too, Drizzt Do’Urden had an answer. He nodded to Dorwyllan and promised, “You will.”

Chapter 7: Drow Webs

YOU DON’T LIKE WHAT YOU SEE?” THE DROW SAID TO HIS DWARF COMPANION.

The sturdy dwarf, his black beard wrapped into two dung-tipped braids down the front of his muscled chest, his powerful morningstars strapped diagonally across his back with their adamantine heads bouncing at the ends of their chains around his shoulders, had to take a deep breath and stroke his hairy face. He couldn’t quite find his voice. Athrogate didn’t hate the dark elves the way most Delzoun dwarves would—his closest friend in the world was one, after all, and standing right beside him. And indeed, Athrogate was now a formal member of Bregan D’aerthe, a mercenary band from the dark elf city of Menzoberranzan—the clerics of that almost exclusively drow organization had nursed him back to health after his near-fatal fall in Gauntlgrym.

Still, the dwarf couldn’t quite find his voice to respond, given the sights around him. The battle-hardened dwarf had been close to death before in his long, long life, but never in the manner he had found in this dark place, and never against an enemy so completely overpowering. He had fallen over the rim of the primordial pit, plummeting for the fiery maw of the preternatural and unstoppable beast. Good luck alone had landed him on a ledge, and his companion, Jarlaxle, had saved him, pushing him to the back of a cubby and summoning water elementals to ward off the biting flames of the primordial. Even still, Athrogate had nearly died and had known pain beyond anything he had ever imagined, his burned skin slipping off his bones.