Queste (Septimus Heap #4) - Page 5/50

J ust before dawn, Merrin roused himself from his bed and staggered out, half asleep, into the gloomy Observatory, and headed for the Glo Grub tub. Blearily, he scooped out a fresh tube of Glo Grubs ready for his journey and it was only when he was jamming the lid back onto the tub that Merrin opened his eyes properly - and screamed. He had forgotten about the Things. A good dozen of them were clustered around the Glo Grub tub watching his every move. The rest were wandering aimlessly about as though blown by an invisible breeze. Aware now that his every movement was being watched by the Things, Merrin padded into Simon's sparsely furnished room, unlocked a cupboard and took out a small black box on which was written: Sleuth.

Merrin elbowed his way back through his faithful cluster of Things and put Sleuth's box into a backpack along with a few other treasures. Then he shouldered the pack and took a deep breath. He knew it was time to go, but right then even the cold, creepy, damp and lonely Observatory stuffed full of Things felt a whole lot more inviting than the journey he had in front of him. It would be a steep climb down hundreds of dark, slippery steps cut into the rock, creeping past the old Magogs' chamber and then out along a long, slimy Wurm Burrow. But Merrin knew he had no choice; he had to go.

Any hopes Merrin might have had that the Things had finished their task and would stay behind in the Observatory were dashed when, after he had gone down the first few steps into the darkness, he turned and saw a line of Things. They shuffled forward, all elbows and knees, jabbing and kicking at one another, trying to get onto the steps behind him. Great, thought Merrin, just great.

Half an hour later, Merrin was at the entrance of the disused Wurm Burrow, but he was not alone. He knew that there were twenty-six Things right behind him; he could feel them staring at him. They made the back of his neck feel prickly and icy cold. Nervously tapping his grubby fingers on the Wurm-slimed wall of the Burrow, Merrin shivered in the damp air. He stared intently at the dark skyline along the top of the cliffs on the far side of the ravine.

As much as Merrin longed to leave the Wurm Burrow, he was waiting for the first yellow streaks of dawn to show in the sky. Nighttime was a dangerous time to be out in the Slate Quarries of the Badlands. He had been told enough gory tales over the years to know that the most dangerous time of all was twilight. That was when the Land Wurms are on the move - in the evening breaking their day-long fast, or in the morning returning to their Burrows and looking out for one last tasty morsel to see them through the long day, which they would spend curled up deep inside the frosty slate cliffs.

Ten long, cold minutes later, Merrin was sure he could see the outline of the jagged rocks opposite him more clearly. And as he watched, a slow slither of movement just below the skyline told him that dawn must be near - a Land Wurm was returning to its Burrow. Fascinated, Merrin watched the seemingly endless cylinder of the creature pour into the cliff face on the far side of the ravine. He wondered how many were doing just the same thing at that very moment on his side of the ravine - maybe only a few feet away for all he knew, for Land Wurms were as silent as the night. The only sound heralding their arrival - if you were lucky - might be the clatter of a stone dislodging as they moved in for the kill. At that moment a shower of small stones fell from the cliffs above Merrin and, heart racing, he leaped back. Like a line of dominoes, twenty-six Things behind him did the same.

Merrin was spooked. As much as he was longing to escape the Things, he decided he would not set foot outside until he had seen the sun and knew that he was safe. However, the sun did not oblige.

The sky remained a dull gray and Merrin waited...and waited. Then, just as he had become convinced that, typically, it would be his luck to pick the one day in the whole history of the world when the sun was not going to rise, he saw a watery white disc inching its way into the sky above the somber cliffs.

At last - it was time to go.

But first he had to get rid of the Things. Merrin was not going to make the trek to the Castle dogged by a long line of dismal Things. No way. He turned to the first Thing in line. "I have left my cloak in the Observatory," he said. "Get it for me."

The Thing looked puzzled. His Master was wearing his cloak.

"Get it!" shouted Merrin. "All of you - get my cloak!"

A servant Thing may not disobey its Master. With reproachful looks - for Merrin's servant Things were not without intelligence - the creatures sloped off along the old Wurm Burrow. They were not surprised when a massive thud followed by a great rush of air told them that Merrin had slammed the huge iron Burrow plug closed. With a resigned air, the Things continued their task and all, bar one, were still searching for the nonexistent cloak when Simon and Lucy returned a few days later.

But unknown to Merrin, one of the Things - the one that he had Summoned with his backward Summons - was not bound to obey his Master. Which is why, after Merrin had set off down the track, the great iron plug to the Wurm Burrow opened once more. The Thing slunk out and began to follow the one who had Summoned him. And over the Thing's shoulder was slung a grubby canvas sack of bones. The Thing had rapidly come to the conclusion that its new Master was going to need all the help he could get. And a sack of Darke bones might be just the help he was going to need.

Merrin took the path that hugged the walls of the slate cliffs leading into the Farmlands. He knew this part of the track well and was not fazed when, on rounding the first bend, a landslip blocked his way.

With a feeling of excitement - and a little trepidation - Merrin clambered up the slippery rocks. He took care not to hurry too much, for fear of dislodging one of the rocks and sending himself plummeting hundreds of feet down into the torrent below. He reached the top safely and began to slide carefully down the other side. But halfway down, his feet slipped and sent a cluster of small rocks clattering into the ravine. Merrin stopped and held his breath, waiting for the avalanche to begin and take him with it, but his luck held and very gingerly he set off again. A few minutes later his feet touched the firm ground of the path. Merrin let out a triumphant whoop and punched the air. He was free!

Accompanied by the roaring of the river flooding far below at the bottom of the ravine, Merrin traveled quickly down the ravine path. He did not look back even once. Even if he had, he probably would not have noticed the Thing, which blended into the shadows and took on the forms of the rocks in the way that Things do when they do not want to be noticed.

Before long Merrin was leaving the oppressive slate cliffs of the Badlands behind and heading into the scattered hill farms of the Upper Farmlands. This was unfamiliar territory now, but Merrin followed a wide track with a surface of dusty well-trodden earth. When he came to a fork in the road, he was rewarded by a sign-stone. The tall post of granite was carved with an arrow pointing him to the right and one word: CASTLE. Merrin smiled. With a confident stride, he set off along the right-hand fork.

It was a cool spring day and the sun gave off little heat as it slowly rose above the low-lying cloud, but Merrin's brisk pace kept him warm enough. Soon a familiar empty feeling gathered in the pit of his stomach. Merrin was used to being hungry, but now that he was a free agent he had no intention of letting that state of affairs continue.

As he walked jauntily down the track that meandered through fields of newly planted vines and tiny fruit trees, Merrin saw a small stone farmhouse. It was not far away, half hidden in a dip. He broke into a jog. A few minutes later he was walking into an overgrown yard surrounded by ramshackle sheds, deserted except for a few bedraggled chickens pecking at the dirt. Before him was the long, low farmhouse, the front door half open. Merrin walked up to the door and the smell of baking bread hit him like a sledgehammer.

Merrin's stomach did something that felt like a double somersault - he had to have that bread. Taking care not to move the front door, which looked like it might have a nasty creak, he crept inside. He found himself in a long, dark room lit only by the glow of a fire from a stove at the far end. Merrin stopped and looked around. No one was there; he was sure of that. The baker of the bread obviously had other things to do, and while he or she was doing them Merrin would seize his chance.

Like a cat, Merrin padded silently across the earthen floor, past a large pile of hay and a stack of wooden boxes. But - unlike a cat - he stepped on a chicken. With a great squawk the old blind hen rose into the air flapping her wings. "Shh!" hissed Merrin desperately. "Shh, you stupid bird." The old hen took no notice and careened off, crashing into a carefully stacked pile of poles ready for bean planting.

The poles collapsed with the loudest clatter Merrin had ever heard, and footsteps came running.

A large, motherly looking woman appeared, silhouetted in a doorway across the room. Merrin ducked behind the stack of boxes. "Henny!" cried the woman, running a few feet away from Merrin. She tripped over the hen in the gloom and hurriedly scooped her up. "You silly chook. Come now, time for your breakfast, my sweetheart."

Time for my breakfast, you mean, thought Merrin, annoyed that a moth-eaten old hen should get picked up, offered breakfast and called sweetheart, while he skulked hungrily in the shadows. He was pretty sure that if the woman had tripped over him instead of the chicken, the result would not have been the same. He held his breath as the woman walked right past him with the hen. His dark gray eyes followed her progress until she had disappeared out the front door and into the sunlight. Then, like a streak of black lightning, Merrin shot over to the stove, yanked his sleeves down over his hands, wrenched open the oven door and pulled out a great round loaf of bread.

"A...aah...aaaah!" Merrin gasped under his breath, hopping from foot to foot as the damp heat from the piping-hot bread quickly found its way through his sleeves. Juggling the loaf like a great hot potato, Merrin shot out of the nearest door, ran around the back of the farmhouse and found himself in the yard. His way was barred by a mass of chickens, which were being fed by the woman whose bread Merrin was still juggling. At the sound of the clucking and fussing among her hens, the woman looked up.

"Hey!" she shouted.

Merrin stopped, unsure what to do. Should he turn and run back into the farm, risking an encounter with the woman's husband or some burly farmhand? Or should he go straight ahead and get out onto the open road?

"That's my bread," said the woman, advancing toward him.

Merrin looked down at the loaf as if surprised to see it. Then he made a decision and ran - straight for the chickens. With much clucking and squawking the chickens scattered. Feathers flew as Merrin plowed through the flock, delivering a few well-aimed kicks as he fled.

In seconds he was out on the road and running fast. He glanced back once and saw the woman standing in the middle of the road shaking her fist at him. He knew he was safe. She was not coming after him.

What Merrin did not see, partly because it was daylight and Things do not show up well in bright light - but mainly because he was not expecting to see it - was the Thing. It flowed along the hedgerows some distance behind him, like a stream of dirty water.

Another thing that Merrin did not see as he jogged along, hugging the now pleasantly hot bread, was a brown rat sitting in the grass by the side of the road. But the rat saw Merrin well enough. Stanley, ex - Message Rat, ex - Secret Service Rat, had no intention of getting anywhere near Merrin, particularly near his right boot. But Stanley's old Secret Service habits died hard and he was curious to know where Merrin was going. The boy was, in Stanley's opinion, trouble.

Stanley had just spent a couple of weeks with Humphrey, his old Message Rat Service boss, who had fled the Castle some six months ago after the RatStranglers had formed. Although Humphrey was enjoying his retirement in an apple loft on a small cider farm and had no intention of returning, he had tried to persuade Stanley to start up the Message Rat Service again. Stanley had promised to think about it.

Stanley watched Merrin stop at a crossroads. The boy stared at the sign-stones for a few seconds and then jauntily set off in the direction of the Castle. The rat watched Merrin stride down the road. With people like that heading for the Castle, he thought, a Message Rat Service might well be needed. He made a pact with himself: he would follow Merrin and if the boy did indeed go to the Castle, Stanley would take Humphrey's advice.

And so it was that two very different creatures followed Merrin as he made his way along the winding tracks that led through the Farmlands. Buoyed by his newfound freedom, Merrin made fast progress, and as night began to fall he saw the Castle in the distance. Weary now, he trudged past the last farm before the river. He looked longingly at the lit candles in the farmhouse windows and at a family sitting down to supper, but he kept going, following the track through a small wood. One sharp bend later Merrin suddenly found himself out of the trees and on the riverbank. Amazed, he threw himself down on the grass and stared. He had never seen anything like it in his life.

On the other side of the wide, slow river, a great wall of lights reared up into the night sky, casting their sparkling reflections in the dark waters of the river. Behind the lights the shadowy bulk of the Castle could be seen. Merrin knew there were thousands of people inside, each one belonging to one of the lights, all living their lives and going about their business without a thought for a boy sitting on the opposite bank. Suddenly Merrin felt very small and alone.

Merrin stared at the lights, resisting the urge to count them - he was much given to counting things - and soon his eyes began to pick out more details and make sense of the shapes behind them.

He saw the high walls of The Ramblings, which seemed to stretch along the river for miles. And, in the silence of the riverbank, he heard the sound of chatter and laughter drifting across the water. He saw the deserted pontoons of the old docks and the outlines of a few rotting ships. And then as he looked, eyes wide as an owl's, Merrin picked out a ladder of lights that flickered purple and gold and reached impossibly high into the sky. At the top of the ladder was a golden pyramid, glowing with an eerie purple light and illuminating the underside of a bank of low-lying clouds.

A shiver ran through Merrin. He knew what that was - the Wizard Tower, a place where he had once spent an unhappy few months with his old master, DomDaniel. It was also, he thought with a sudden rush of anger, where that so-called Septimus Heap boy was right now, no doubt sitting by a warm fire, having supper and talking Wizard stuff and being listened to, as if what he said mattered. But not, thought Merrin, for very much longer. He ran his forefinger over the cold surface of the Two-Faced Ring that was wrapped - still a little too tightly - around his left thumb, and smiled.

Abruptly, Merrin jumped up from the damp grass and set off at top speed along the track. He knew that he would have to wait until dawn when the drawbridge was lowered to get into the Castle, and he needed somewhere to spend the night. The track took him away from the riverbank and through some muddy fields bounded by high hedges. As he emerged from the last field Merrin saw the lights of the Grateful Turbot Tavern appear. In his pocket his hand closed around the bag of Simon's secret stash of money that he had taken. Time, he thought, to spend some of my hard-earned cash.

Stanley watched Merrin push open the door to the tavern and walk into the warm, welcoming glow.

There was no doubt about it; Merrin was headed for the Castle. The Grateful Turbot had a well-deserved reputation for being haunted. No one would choose to stay there unless they were waiting for the Castle drawbridge to be lowered the next morning.

As the rat scuttled off, the Thing loped up to the tavern door. But it did not venture inside. It sank into a dark corner of the front porch and huddled up on one of the benches that ran along the side with its sack of bones to keep it company through the night. The Thing did not exactly wear a look of contentment on its haggard face, but it was not displeased. If anyone had ever thought to ask a Thing what its idea of a fun night out would be - which strangely enough no one ever had - sitting outside a haunted tavern with a bag of Necromancer's bones for company would probably have been at the top of the list.